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The Swashbugglers (虫林好汉) | Producer & Lead Artist | Oct 2022 – Sep 2026

Full-Stack Visual Development (0 to 1)

Spearheaded the 2D hand-drawn cartoon visual direction. Independently delivered all core visual assets—including nearly 60 characters, 5 environment sets, UI interfaces, gameplay visuals, and VFX—ensuring absolute consistency from the initial concept to the final in-game execution.

Early Concept Exploration

Animation PV production process demonstration, including everything from the initial storyboard to the final completed screenshots.

The interface iteration process primarily showcases the dynamic effects and evolutionary concepts of the store page and character recruitment page.

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Case Study: Visualizing 100+ Skills & Equipment

To help players intuitively perceive their growing combat power from over a hundred skills and items, I restructured the VFX logic around cast timing, AoE ranges, and hit feedback. By combining these mechanics with distinct character traits, I created a vast array of hand-drawn VFX. Post-launch testing received highly positive feedback, with players noting a significant improvement in the "feel and impact of combat".

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Full-Stack Visual Development (0 to 1)

Produced nearly 500 sets of hand-drawn character frame animations, significantly elevating the combat impact and player feedback.

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Setting Up an Animation Workflow

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"Art + Design" Cross-Disciplinary Breakthrough

Proactively optimized gameplay mechanics from a visual perspective. Addressing the pain point in the 2.5D top-down view where clustered pieces obscured combat visibility, I introduced "Stamina" and "Knockback" mechanics. By utilizing small positional shifts (stagger/knockback) paired with VFX, I solved the visual obstruction, dramatically enhanced combat readability, and deepened the strategic layers of the auto-battler.

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